ABOUT MISSION PAINTBALL GAMES

WHAT YOU WILL FIND:

1. Eight Mission Paintball Games; Each team is briefed with the storyline and their respective objective(s) prior to hitting the field for each mission. This way EVERYONE knows whats going on.

2. Props; Mission Games use lots of props. Most are portable and some are useable only by Special Characters. Use of props gives Mission Paintball Games some level of REALISM, not to mention many ways to score points for your team.

3. Special Characters; These roles are used sparingly and are filled by volunteers. You can be of any skill level or background. Special characters are often the only players able to perform certain functions, therefore will require effective TEAM WORK. Demolitions Experts and Medics are generic examples of special characters. No roleplaying required.

4. Action; Each Mission has a time limit. You won't have all day or an hour or two to complete mission objectives. The result is INTENSE ACTION. This is not a lazy-day game - If you like action, you'll love Mission Paintball Games! You'd better get moving, the clock is ticking!

5. Growth; Mission Paintball helps your SKILL level grow. Simply put, eliminations count. Eliminated players must leave the field of play to rejoin for the next mission. After all, whats the point of playing the game if no one's ever really "out?" Players lose touch with the meaning of elimination and skills will fail to grow. There's no "Oh look, I'm hit... no matter, I'll be right back." It's our way of adding some level of realism and CHALLENGE to Mission Paintball Games.

6. Reinsertions; The first five minutes of most mission games is a reinsertion window allowing early eliminated players to return to a designated point for reinsertion into the game. This keeps frontrunners in the action longer than the first five minutes. It also adds great opportunities for twists and surprises!

WHAT YOU WON'T FIND:

1. There are NO Generals or Commanders; All participants are encouraged to operate equally as a team. No special preferences are given to anyone, on or off the field. All too often Generals and/or Commanders and their circle of friends are the only ones who know what's going on - and to the rest... Have a Nice Day...

2. Mission Paintball Game participants will not be eliminated by anything other than paint. There are NO "imaginary surprises" such as "airstrikes" or "gas attacks." Nope, no pixie dust here! This is another way we aim for realism.

3. There is NO continuous gameplay. This allows both teams to rearm, regroup, and face one another enforce. Each mission battle is evenly balanced and more intense. Remember, eliminations count!

4. There is NO slow-time during gameplay. You won't get bored waiting for something to happen. The action will be "up on your grill" and "in your face!"

About Mission Masters

The Mission Masters Team is Dean "CUDA" Allen, Branden "CRISIS" Robertson, and Karl "JACKSON" Koleck. 2008 is our fourth season of creating mission-based paintball games for paintball enthusiasts of all ages and skill levels to enjoy. The 2008 season promises new and exciting Mission Paintball Games you won't want to miss!

In 2007, the Mission Masters Team grew to three adding avid paintballers Branden T. Robertson and Karl Koleck. Branden is a Network Administrator as well as an accomplished fantasy adventure novelist, while Karl is attending the University of Pittsburgh for Mechanical Engineering. Their creative talent, paintball skills and knowledge make them a fantastic addition to the Mission Masters Team.

Motivated and inspired by action movies, video games, and comic books "Mission Paintball Games" are designed for everyone to enjoy. Paintball enthusiasts of all ages and experience levels are welcome to participate in these themed games and make memories to last a lifetime!

Many thanks to Three Rivers Paintball for giving us an opportunity for success!

~ Mission Masters ~

THE MISSION MASTERS TEAM

Dean "CUDA" Allen
Producer, Event Promotions
dna@zoominternet.net
CUDA's Special Ops Brigade Profile

Branden T. Robertson
Design Mercenary
Branden's Special Ops Brigade Profile

Karl Koleck
Design Mercenary
Karl's Special Ops Brigade Profile

BACK

BIOS
Wanna know a little more about these guys?

Dean "CUDA" Allen

Branden "CRISIS" Robertson

Karl "JACKSON" Koleck

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