ABOUT
MISSION PAINTBALL GAMES
WHAT YOU
WILL FIND:
1. Eight Mission
Paintball Games; Each team is briefed with the storyline and their
respective objective(s) prior to hitting the field for each mission.
This way EVERYONE knows whats going on.
2. Props;
Mission Games use lots of props. Most are portable and some are
useable only by Special Characters. Use of props gives Mission
Paintball Games some level of REALISM, not to mention many ways
to score points for your team.
3. Special
Characters; These roles are used sparingly and are filled by volunteers.
You can be of any skill level or background. Special characters
are often the only players able to perform certain functions,
therefore will require effective TEAM WORK. Demolitions Experts
and Medics are generic examples of special characters. No roleplaying
required.
4. Action;
Each Mission has a time limit. You won't have all day or an hour
or two to complete mission objectives. The result is INTENSE ACTION.
This is not a lazy-day game - If you like action, you'll love
Mission Paintball Games! You'd better get moving, the clock is
ticking!
5. Growth;
Mission Paintball helps your SKILL level grow. Simply put, eliminations
count. Eliminated players must leave the field of play to rejoin
for the next mission. After all, whats the point of playing the
game if no one's ever really "out?" Players lose touch
with the meaning of elimination and skills will fail to grow.
There's no "Oh look, I'm hit... no matter, I'll be right
back." It's our way of adding some level of realism and CHALLENGE
to Mission Paintball Games.
6. Reinsertions;
The first five minutes of most mission games is a reinsertion
window allowing early eliminated players to return to a designated
point for reinsertion into the game. This keeps frontrunners in
the action longer than the first five minutes. It also adds great
opportunities for twists and surprises!
WHAT YOU
WON'T FIND:
1. There are NO Generals or Commanders; All participants are encouraged
to operate equally as a team. No special preferences are given
to anyone, on or off the field. All too often Generals and/or
Commanders and their circle of friends are the only ones who know
what's going on - and to the rest... Have a Nice Day...
2. Mission Paintball Game participants will not be eliminated
by anything other than paint. There are NO "imaginary surprises"
such as "airstrikes" or "gas attacks." Nope,
no pixie dust here! This is another way we aim for realism.
3. There is
NO continuous gameplay. This allows both teams to rearm, regroup,
and face one another enforce. Each mission battle is evenly balanced
and more intense. Remember, eliminations count!
4. There is
NO slow-time during gameplay. You won't get bored waiting for
something to happen. The action will be "up on your grill"
and "in your face!"
About
Mission Masters
The Mission
Masters Team is Dean "CUDA" Allen, Branden "CRISIS"
Robertson, and Karl "JACKSON" Koleck. 2008 is our fourth
season of creating mission-based paintball games for paintball
enthusiasts of all ages and skill levels to enjoy. The 2008 season
promises new and exciting Mission Paintball Games you won't want
to miss!
In 2007, the
Mission Masters Team grew to three adding avid paintballers Branden
T. Robertson and Karl Koleck. Branden is a Network Administrator
as well as an accomplished fantasy adventure novelist, while Karl
is attending the University of Pittsburgh for Mechanical Engineering.
Their creative talent, paintball skills and knowledge make them
a fantastic addition to the Mission Masters Team.
Motivated
and inspired by action movies, video games, and comic books "Mission
Paintball Games" are designed for everyone to enjoy. Paintball
enthusiasts of all ages and experience levels are welcome to participate
in these themed games and make memories to last a lifetime!
Many thanks
to Three
Rivers Paintball for giving us an opportunity for success!
~ Mission
Masters ~